3ds Max

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New Look & High DPI Display Support
3ds Max 2017 will have a fresh new look and feel, and scale to the latest High DPI displays giving it the ability to successfully run on HDPI monitors and laptops while correctly applying Windows display scaling, making the UI more legible. This will also include a new Qt based skin that applies the modern appearance as defined in the new visual style guide, as well as modern multi-scale icons.

UV Mapping Updates
UVW Unwrap has been overhauled to help streamline the workflow and increase performance with dense geometry and high-res maps. It’s now easier than ever to unwrap models by defining seams point to point while previewing the edge selection, cutting and unfolding the clusters in one simple mode. Peel is immediate, with vastly improved accuracy and symmetry. Distortion can be visualized in a shaded cluster view or with new checkered maps that provide more feedback on the model. This is useful for interactive adjustments made with the new Relax paintbrush. Additionally, support has been added for multi-tile layout, as well as many workflow improvements such as access to material IDs, and improved selection methods.

3ds Max Asset Library
At no additional cost to users of 3ds Max 2016 and higher, accessing and managing model libraries is easier than ever with the 3ds Max Asset Library. Installed from the Autodesk Exchange App Store, users now have quick access to their local and networked model libraries by simply searching assets and dragging and dropping them into a scene. Users will be able to easily add locations to assets for fast searching.

Autodesk Raytracer Renderer (ART)
Create near photo-real images and videos with the new Autodesk Raytracer Renderer. ART is a fast, physically-based renderer, ideal for design visualization workflows used in Revit®, Inventor®, Fusion 360™, and certain other Autodesk applications. ART rendering in 3ds Max provides a familiar workflow and similar results for users moving data from these applications, featuring minimalistic settings, CPU-only operation, and excellent use of image-based lighting. ART helps provide quick, near-photorealistic results for most industrial, product, and architectural exterior rendering. Thanks to support for IES and photometric lights from Revit, users will be able to create highly near accurate images of architectural scenes.

  • Provides a fast, interactive workflow when combined with the ActiveShade window, allowing users to quickly manipulate lights, materials, and objects, all the while seeing the results refine progressively
  • Includes an image Noise Filter that can help reduce render times, and improve the quality of the rendering
  • Ideal for architectural, product, and industrial renderings and animations

Fast Form Hard Surfaces
Create hard surface forms quicker and more efficiently with a new set of reliable modeling tools, such as updated Booleans which are now easier to work with and offer double precision and more reliable results. Adding and removing operands, as well as sorting or creating nested Booleans has also been simplified. The Bevel Profile Modifier has the same bevel controls introduced in the TextPlus tool, allowing for artists to create their desired bevel or use the same presets in TextPlus.

Object Tool Enhancements
Selecting and manipulating objects has been enhanced to make modeling, animating and certain other tasks more efficient and creative with the help of several improvements:

  • Working Pivot can now be accessed without having to go to the hierarchy panel. There is a new option called Pin Working Pivot, which when turned on, the Working Pivot stays in the same place while other objects are selected. When off, the Working Pivot resets its position once the artist makes a new selection. Edit Working Pivot has a new caddy that allows the artist to reset, accept or cancel the modifications to the Working Pivot placement
  • Local Align is a new feature found in the Reference Coordinate System dropdown on the main toolbar. Only applicable to the edit poly modifier and editable poly, this new axis align method allows the artist to get a more predictable result when applying different transforms to a sub-object selection
  • Sub-Object Pick simplifies the task of switching between different sub-object modes (vertex, edge, face and boundary) by making one hotkey shift between modes. This allows the artist to spend less time searching and more time focusing on their project. This is only for the edit poly modifier and editable poly
  • Point to Point Selection helps save users time by reducing the need to access hidden areas and modes to select sub-object elements. They can now select point to point by holding the Shift key, whereas in previous releases of Max, the artist could hold Shift and select two adjacent elements to make a loop selection. If the artist selects non-adjacent elements, they’ll be selecting point to point with a preview so that they can see exactly what is being selected. This is only for the edit poly modifier and editable poly

Animation Productivity
With improvements to 3ds Max software’s Animation Productivity, we have focused on facilitating the experience for animators. Day to day tasks such as key framing, selection and key manipulation have been enhanced to help animators focus on the character’s performance rather than the tool. We have re-designed the default layout and no matter which layout you use, it will persist between Max sessions. The Motion panel, which represents the control center of the animation rig, has been enhanced to allow direct activation of controllers in a list, controller reset, and copy/pasting between tracks. Custom Attributes have also been enhanced to allow the saving and loading of preset values, allowing the animator to quickly jump between poses.

Scene Converter
With more rendering technology being available, the Scene Converter will make moving from one renderer to another as well as to real-time engines near seamless and consistent. Easily migrate scenes between rendering technologies or quickly prepare for real-time engines including properly setting lights, materials and certain other features with the Scene Converter. Users can easily customize and fine-tune the existing conversion scripts via a simple UI to help create Source to Target batch conversion rules. As more rendering technologies become available, Scene Converter capabilities can be easily extended via new presets from Autodesk and the user community, and the script-based converters can be fine-tuned to meet individual needs.

Pipeline Tools Integration
3ds Max enjoys a tighter integration with several pipeline tools with the help of its newly extended and improved Python/.NET toolset. Integrating the use of this industry standard programming language as an alternative script language for Max users helps open doors to Python developers to certain create 3rd party plug-ins, making new pipeline tools more extensive and accessible.

Training

Combining training and learning, together with your software is essential. The individual or team that drives the design process must have the highest level of BIM knowledge and product training so the business can leverage its full potential.

We Can Help

If you’re not sure which type of course you need to help drive your business forward, please get in touch via email or call us on 02476 308 500. We’re here to help. Alternatively, take a look at the Scheduled Courses.

Types of Learning
Through the Majenta Solutions BIM Training Academy, individuals and teams can learn through a number of product-based or consultancy-led courses. All designed to help your business meet its objectives, in a format that benefits you. Choose from;

  • Bespoke and Tailored Courses
  • Non-Scheduled Courses
  • Scheduled Courses

Bespoke and Tailored Courses

Whatever you are looking to achieve, we can help you get there. Through our bespoke and tailored courses, we can wrap training around your own needs and requirements. Whether you need product training or some technical and business advice, please get in touch via email or call us on 02476 308 500.

Non-Scheduled Courses

Here at the Majenta Academy, we are running training courses all the time. If no Upcoming Scheduled Courses are appearing below, don’t worry. You can still get in touch via email or call us on 02476 308 500 to arrange your next training course.

Upcoming Scheduled Courses

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At Majenta Solutions BIM Consultants we recognise that support needs vary from customer to customer. That’s why we’ve created a comprehensive range of Helpdesk Support packages and pricing options.

Choosing Your Subscription Plus Package

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Whichever package you choose, you’ll benefit from a host of value added features and dedicated support from the Majenta Solutions BIM Consultants Helpdesk Support team.

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Want to know more?

If you’re looking for 3D design software for modelling, animation and rendering that can work alongside your BIM ambitions, please get in touch. We have the experts here to help.

 

Call us to order on:
+44 (0) 2476 308 500

or email us at:
bim.sales@majentasolutions.com

or speak to our team via:

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Value Added Services

  • Product Design & manufacturing
  • Industrial Design & Visualisation
  • Building
  • Product Lifecycle Management
  • Simulation
  • Media & Entertainment

Specialisation

  • Authorised Training Centre
  • Consulting Specialised
  • Product Support Specialised
  • Authorised Developer
  • Authorised Certification Centre

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